A Game Theory Based Routing Protocol for M-WSN Based IOT Network

  • Kamalinder Kaur, Sandeep Kang
Keywords: Internet-of-Things (IoTs), Routing and Game Theory.

Abstract

Due to rapid development of the internet based communication, Internet-of-Things (IoTs) have become an important and promising technology owing to their wide range of applications such as for war field scrutiny, monitoring of wildfire, management in disaster and many more. The IoT may comprise of the network nodes who are static as well as mobile in nature. The mobile nodes tend to reduce the computation cost of the fixed nodes and hence to the behaviour tends to reduce to overall power consumption in the communication. The proposed algorithm architecture uses the implementation architecture of M-WSN for discovery and data propagation.  In the communication between the nodes, routing or route discovery mechanism plays a significant role to improve the quality of services (QoS). This research article aims to improve the routing architecture which adapts the AODV routing algorithm by utilizing Game theory. The performance of the nodes are evaluated by PDR , Throughput and delay is being analysed and has been compared with the current state of art techniques.

Published
2021-07-28
How to Cite
Sandeep Kang, K. K. (2021). A Game Theory Based Routing Protocol for M-WSN Based IOT Network . Design Engineering, 5410- 5425. Retrieved from http://www.thedesignengineering.com/index.php/DE/article/view/2991
Section
Articles