The Concept and Future of Intelligent Personal Assistant Based on Artificial Autonomy for Gamers in Indonesia

  • DhanarIntan Surya Saputra, Danny Manongga

Abstract

Online games in Indonesia have existed since the 1990s and the internet development in the world. These online games have emerged into eSports, a now-vast growing industry in Indonesia. The government acknowledged two annual eSport tournaments, the eSport President Cup Tournament and the ESport Minister of Youth and Sports Affairs Cup Tournament. Online game users may be affected by addiction, overwhelming playing time, habit, sitting position and vision range, game console interaction, age factor, and gender. Intelligent Personal Assistant (IPA) offers some ways for gamer management. Artificial Autonomy-based IPA provides some solutions to minimize or even to avoid the negative impact of those problems. This study suggests The Concept of Intelligent Personal Assistants based on Artificial Autonomy for Gamers in Indonesia, which is systematically designed to identify of IPA technology for gamers and eSport athletes. We did some systematic analysis of relevant articles to build a concept and requirements in further IPA development. We found that IPA taxonomy is needed to be elaborately explained in detail from technology needs, data training experts, platforms, and Artificial Autonomy implementation. The taxonomy and research result may answer general and specific questions on the minimum requirement for IPA development..

Published
2021-06-06
How to Cite
DhanarIntan Surya Saputra, Danny Manongga. (2021). The Concept and Future of Intelligent Personal Assistant Based on Artificial Autonomy for Gamers in Indonesia. Design Engineering, 1940- 1956. Retrieved from http://www.thedesignengineering.com/index.php/DE/article/view/1896
Section
Articles